Sugar Rush on 1xBet: Cluster Wins and Multiplier Spots
The developer's demo uses virtual credits.
Sugar Rush pays through clusters of matching candy symbols on a seven-by-seven grid. Winning symbols disappear, new symbols fall into their spaces, and repeated positions can build multipliers. The original Pragmatic Play version combines those features with free spins that retain marked positions throughout the round.
How the Sugar Rush board creates a win
A paying group needs at least five matching symbols joined by shared sides. Horizontal and vertical links both count. Diagonal contact alone does not create a win. Sugar Rush has no fixed paylines, so symbols do not need to follow set lines across the reels.
The grid holds 49 positions. Candy symbols include gummy bears, jellybeans and several shaped sweets. The pink round candy has the highest group values. A scatter can appear on every reel, and it may land anywhere on screen.
The published RTP for the original Sugar Rush is 96.50%. The provider demo also displays a 5,000x overall win cap for this build. These figures describe the original game rather than similarly named editions.
- Board: 7x7 grid containing 49 symbol positions.
- Pay pattern: blocks of at least five matching symbols.
- Connections: horizontal or vertical, including connected blocks across the grid.
- Scatter: available on all reels and able to land anywhere.
The Sugar Rush cluster paytable at a two-credit stake
The official demo paytable was checked with a displayed base stake of two credits. The amounts below already reflect that stake, so they should not be read as raw bet multipliers. Four selected cluster sizes appear because the full paytable includes intermediate sizes between them.
| Symbol | 5 symbols | 8 symbols | 12 symbols | 15 or more symbols |
|---|---|---|---|---|
| Pink round candy | 2 | 4 | 30 | 300 |
| Orange heart | 1.5 | 3 | 25 | 200 |
| Purple bean | 1 | 2.5 | 20 | 120 |
| Green star | 0.8 | 2 | 10 | 80 |
| Red bear | 0.6 | 1.5 | 7 | 60 |
| Purple bear | 0.5 | 1 | 6 | 50 |
| Orange bear | 0.4 | 0.8 | 5 | 40 |
Only the highest payout is paid for one winning group. Values from several groups are added to the total win. The base stake sets the raw award, and the table already reflects a two-credit stake.
A cluster of four matching symbols does not pay. Neither does a group of five that has no horizontal or vertical connection. The shape of the block matters alongside its symbol count and the values attached to the positions it covers.
What happens during a tumble sequence
The tumble feature starts after the initial spin finds a winning combination. That combination is evaluated, and its symbols disappear from the grid. Remaining symbols fall toward the bottom, leaving spaces that are filled by new symbols entering from above.
New symbols can create more winning groups. Tumbling continues until one tumble produces no win. The whole chain belongs to one paid spin, even when the board changes several times during the sequence.
Wins are checked during the sequence. The credit reaches the balance only after every tumble from that base spin has finished. The final amount therefore appears after the board stops, not after the first paying group.
How multiplier spots develop
A winning symbol leaves a mark at the position where it disappears. That first mark is only a record of the winning position. It does not yet carry an active multiplier.
The second explosion at the same position creates a 2x multiplier. Each further explosion there doubles the value again. The sequence can reach 128x, which is the maximum multiplier allowed on a marked position.
A multiplier affects a win only when its group covers the marked square. If one group covers several active squares, their values are added. The game does not multiply those square values against each other.
| Explosion at the same position | Position status | Value applied |
|---|---|---|
| First | Marked only | No multiplier yet |
| Second | Active multiplier | 2x |
| Each later explosion | Active multiplier | Doubles again |
| Maximum reached | Active multiplier | 128x |
The value belongs to a square, not to one candy symbol. A later group covering that square gets its active multiplier, even when a different symbol lands there.
Why base-game marks and free-spin marks behave differently
Base-game marks stay until the current tumble sequence ends. They clear when no tumbles remain, so they do not carry into the next paid spin. Multipliers made in that sequence can affect later groups within it.
Inside free spins, marked squares and their multipliers stay until the round ends. Later tumbles can increase them across the free spins. This carryover is the main difference between base play and the feature.
| Game state | Marked positions | Multipliers | Reset point |
|---|---|---|---|
| Base game | Retained through the tumble sequence | Apply to later wins in that sequence | Cleared after the final tumble |
| Free spins | Retained across all free spins | Can grow during later tumbles | Cleared when the feature ends |
These two states work differently. A square may have a mark but no multiplier. A square with a 2x value may grow again later in the same free-spin round.
Free spins triggered by scatters
Three to seven scatters anywhere on screen trigger free spins. The award depends on the exact number landed. Scatters can appear on all reels, and each count awards a set number of spins.
| Scatters landed | Initial free spins | Additional spins |
|---|---|---|
| 3 | 10 | 10 |
| 4 | 12 | 12 |
| 5 | 15 | 15 |
| 6 | 20 | 20 |
| 7 | 30 | 30 |
Special reels are active during the feature. The free-spins win is paid after the round ends.
Retriggers inside the feature
The same scatter counts during free spins award extra spins. The retrigger schedule matches the initial trigger schedule. Added spins join the current feature instead of starting a new one.
During free spins, marked squares and their multipliers remain through the feature, including added spins awarded by retriggers. They can increase with later tumbles and clear when the feature ends.
Using the official Pragmatic Play Sugar Rush demo
The publisher offers an official demo with virtual credits and no real-money balance. One check showed Greek text and virtual EUR. The screen displayed 100,000 credits and a base bet of two.
- Circular arrows on the introduction screen open the game.
- The lower-left Information control opens the rules on page one of seven.
- Arrow controls move through the rules, paytable and feature explanations.
- Spin and stake-adjustment controls appear at the lower right.
- The feature-purchase button appears to the left of the grid.
The observed buy choice showed 200 virtual credits for free spins. That equals 100 times the displayed base bet of two. It was only an observed choice, not a fixed rule for every setup.
The Greek-language introduction called this setup high volatility. The rules, paytable and controls were checked without a spin or feature purchase. This guide therefore gives no observed round or feature result.
Checking Sugar Rush on 1xBet
On 1xBet, check the exact title and the on-screen rules before playing. The operator may use its own currency, bet controls and feature-purchase settings. These need not match the Greek publisher demo exactly.
Sugar Rush 1000 and a Super Scatter edition have separate rules. The values, multiplier limits and feature terms here belong only to the original 7x7 game.
The original has a 7x7 grid, connected group wins, persistent multiplier squares during free spins, a 128x maximum square multiplier and a provider-reported 5,000x win cap.
Checking the title and access
Regional access varies, so the Sugar Rush entry may not appear for every 1xBet account. Check the lobby title before applying these rules. The official Pragmatic Play page has the publisher rules and direct demo entry used for the observations above.